Made by hand, made by mouse
Friday, July 24, 2009 at 08:14PM I've been a little distracted this week because I've been pretty feverishly trying to finish up a short movie I started, oh, back in December. After months of work this winter — followed by months of confusion and stagnation this spring — I'm finally closing in on the end of the project.
As I look back on the whole process, what's strking to me is how it generally followed a path that described a sort of miniature industrial revolution, from the creation of a hand-wrought world through machine intervention in human-created components, to a full-out technology-driven final product.
The first months were spent away from the computer — indeed, away from any tools more sophisticated than scissors and glue stick. I built chairs from old cereal boxes and fabric scraps, reappropriated empty Dentyne packages for windows, cut newspapers into tiny scraps to create tiny versions of themselves, and glued tissue paper down in wrinkled swaths to simulate wood flooring.
In part two of the process, the computer finally got booted up, but it was only a documenter of what was happening. I moved little handmade puppets around the little handmade sets I'd made, the computer and digital camera documenting each little movement. Microphones and audio interfaces played a similar role with the sound for the film, documenting the narration and music as it was performed.
But once the component pieces were done, the process became entirely mouse-driven, as sequences of video and audio were strung together, occasionally unstrung and restrung, until things were more or less where they needed to be. I even opted for computer-generated credits after thinking I'd hand-write them because it seemed easier, and because after seven months of this, I'm kind of ready for it to be done.
I haven't found any deep philosophical meaning in this personal journey through the industrial revolution. I enjoyed both the handmade and the mouse-made aspects of it. Obstacles were no greater in any one part of the process: I had to abandon my first clay-based character because he couldn't keep his shape; the figurines I went with had a propensity for falling over during the most dramatic sequences, and the learning curve I had to overcome in learning Final Cut Express... well, that process still isn't over.
But this close to done, I can say that I'm really glad I did it. I'm thankful for friends who've been generously helping me, and thankful for the ones who've simply asked when it's going to be done so they can see it. All I can say is soon. Very soon.





